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Thursday, December 10, 2009

Scruffy Is HAPPY!!

Finally I have finished my scratch project. Scruffy thanks all the dog trainers who play my game.
It's called Good Boy Scruffy!!
I realised it is very difficult to give a computer instructions. It's like they're stupid or something and you need to be extremely specific.
I changed my original idea and I have 7 different levels but on the same background. In each level the frisbee goes faster and smaller. In the end it gets very difficult to get the frisbee.
Scruffy is l0cated in the w drive, 9ist, T_4 project, Good Boy Scruffy.

I tried to use all the different options of instructions like motion, variables, control, sensing, sound and looks. A difficulty was that I had one extra long script for the frisbee and had to use repeat until instead of forever so I was able to stop the script in the end. I changed some of my original ideas as they were a bit hard to accomplish in the little time I had such as changing backgrounds and the dog returning the frisbee to his owner. Instead, the background stays as a beach and the frisbee automatically returns to the owner once the dog touches the frisbee. It also only takes one touch of catch of the frisbee to get to thenext level not 3.

To control Scruffy you use the right and left aroow keys as well as the spacebar to jump.
Have fun playing at the beach with Scruffy!

Tuesday, November 24, 2009

How to Catch a frisbee!!

This is a brainstorm of ideas I have on the idea for my assignment

The main charcter of the game is going to have a dog running on a beach that the game player can control it with the arrows.


The aim of the game is to make the dog run around on one level of the screen and get the blue frisbee that flies around the screen bouncing off the edges of the screen. I'm not sure if it should fly around random parts of the screen or just on one level. It probably would be easier and less complicated for me to make if it was on one level.

The game player would earn points by making the dog catch the frisbee in it's mouth by pressing the spacebar to jump as the dog is one level and can't run through the sky. The dog will then return it to the owner standing on the other side of the screen who will only appear when the dog has actually caught the frisbee. When you catch the frisbee each time it will earn you 1 point. So the game lasts longer when you earn 3 points on that level you will proceed to the next level. In each level the background will be different and the fisbee behaving in a different way.

1st level-very easy, slow frisbee on 1 level of the screen

2nd level-frisbee moderate speed, frisbee still on 1 level of the screen

3rd level-frisbee fast, frisbee still on 1 level of the screen.

4th level-frisbee moderate speed alternating between 2 levels of the screen as well as going side to side

5th level-frisbee very fast and alternating between 2 levels of the screen and maybe the dog has to find the owner by answering some sort of yes or no question.

OMG...A flying hippo!!

This was a funny tutorial because I got to make animals talk and I understood them like Doctor DoLittle. All I did was insert a background and 2 sprites. I then made a script for the duck to talk when the person clicked it. So it wasn't too fast or too slow I just made the words viewed for a 2 second period of time.

Sunday, November 22, 2009

Control the Kitty OR Kitty go Crazy!

This tutorial was fun and Very simple. I just chose the key to choose, the direction it had to point in when that arrow was pressed. I needed it to actually move when it was pressed. I didn't want to make it move too fast so I said it should go 10 steps. I also did some editing to the background and made it look like the cat was walking on top of something.

Parrot flying.....flying Parrot

This was a pretty easy task compared to the shark and fish. All I did was find the 2 costumes of the parrot make them switch but wait between each so it wouldn'tgo too fast. Again I had to make sure it wasn't on the rotate button but on the only face left or right buttton. It worked well but I need to find a way to make it smoother as it seems to be hesitating between every switch of the costumes. To do this I made the wait between costumes a bit shorter and had the parrot take more steps.
To make it a bit more interesting I added a background as well.