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Sunday, November 22, 2009

Parrot flying.....flying Parrot

This was a pretty easy task compared to the shark and fish. All I did was find the 2 costumes of the parrot make them switch but wait between each so it wouldn'tgo too fast. Again I had to make sure it wasn't on the rotate button but on the only face left or right buttton. It worked well but I need to find a way to make it smoother as it seems to be hesitating between every switch of the costumes. To do this I made the wait between costumes a bit shorter and had the parrot take more steps.
To make it a bit more interesting I added a background as well.

Tuesday, November 17, 2009

Chomp, Chomp

This tutorial was a bit difficult but I discovered that if you double click on the score on the stage you have 3 options for what it looks like. One is just a number by itself, another says score and the actual score next to it, and another is where you can set the score back to 0.

Firstly, I imported the shark and the small fish. I had to make a variable which I named score. I then just made it randomly run around every where but not to randomly so I changed the pick random from 30 to 20 degrees. So both the fish and shark wouldn't fly off the edge I put an if on edge bounce block in. I then made the score cange by 1, the small fish scream and the shark to wait and move back -100 steps to let the small fish get away again. This was all done when the shark or the small fish bumped into each other.

The script was different for the shark and the fish. The small fish was simpler and it differed from the shark as I had to make the shark slower than the fish so it had acjance to catch it but faster by moving it 8 steps compared to the fish who was 5. I also made the shark scream instead of the small fish but it still worked anyway. So they wouldn't swim into no man's land and off the underwater stage I made them bounce if they touch the edge. I know that fish can't swim upside down so I had to make sure the 'only face left or right button' was clicked above the scripts and not the 'can rotate' button.

Tuesday, November 3, 2009

Round and ROund we go!!

This one is so hilarious, who knew making a squirells head go round and round could be so much fun. This one was very simple all I did was make the squirells head move wherever the mouse was. The blue option called sensing only works when it is joined in with something like the mouse x with set whirl effect. So it didn't only whirl once I made it go forever.

Gliiiiiiiiide!!

This was so cool I really liked it. Instead of making a ghost glide I made a buttterfly glide because I realised that some sprites don't change colour like ghosts. I wanted to make the sprite change colour every time it hit an edge and the butterfly would change colour. I mad ethe gliding go forever and after I entered the co-ordinates and seconds I wanted it to glide for or how fast I wanted it to go I put the change colour after every one. I imported a flower background so it looked like the butterfly was sitting on each of the flowers.

Cat and Mouse

I thought this cat and mouse one was too good not to take
a screen shot of. I was only meant to make the run but cats don't run when they're not chasing something becuase they are lazy. So I drew a mouse and made it the 'cat' of the tutorial as I made the mouse do the same steps as the cat. Point towards mouse but I
said to move 10 steps instead of 3 steps so it was fair and I made that go forever when clicked. I then made the cat instead of following the mouse I made it follow the sprite 2 that I drew so it looked like the cat was chasing the mouse.